Blog

Engineering updates, product announcements, and insights on gaming analytics.

November 12, 2024 Announcement

AreaTech is now in Public Beta

After 8 months of private development and testing with 30+ early access studios, we're opening AreaTech to everyone. Here's what we've built and where we're going.

October 28, 2024 Engineering

How we built a churn prediction model that actually works for games

Generic ML models fail on gaming data. Session patterns, social graphs, and progression curves require purpose-built features. Here's how our prediction engine achieves 84% accuracy at 72-hour horizons.

October 15, 2024 Product

Introducing the Roblox SDK: Analytics for experiences at scale

Roblox experiences process millions of players daily but lack sophisticated analytics tooling. Our new Luau SDK brings enterprise-grade player analytics to the Roblox ecosystem with a 3-line integration.

September 30, 2024 Engineering

Scaling event ingestion to 2 billion events per day

When one of our early partners launched a viral update and event volume jumped 40x overnight, we had to rethink our entire ingestion pipeline. Here's what we learned about building for unpredictable scale in gaming.

September 12, 2024 Industry

Why D7 retention is a vanity metric (and what to track instead)

Every analytics platform shows you Day 7 retention. But for most live-service games, it's misleading at best and harmful at worst. We break down what actually predicts long-term player engagement.